Real gameplay · In developmentYouTube ↗Trailer description & capture notes
A witch explores a mushroom forest and summons a raccoon who gathers ingredients. When wolves give chase, she becomes a lavender fox and escapes. She crosses a timber bridge into a snowy wood. The title reads “Witch Feywilds. Enter the woods.” Music and woodland ambience; no spoken dialogue.
Captured 24 September 2026 with the HUD hidden. Spells and companions are learned during progression; visuals continue to evolve.
Natural history · Unnatural companyA game for those who take the winding path.Vol. I / The Feywilds
An atlas of small discoveries
Where will the path take you?
Choose a place. Open a leaf from the field journal.
The farther wood keeps its secrets.
An imaginative atlas of three selected reaches, not a route chart. Distances and intervening country are omitted. Unfold the full illustration ↗
Development gameplay · 24 September 2026
Leaf I · Where your journey begins
Foxwood
A sheltered wood, a first lesson, and Hester’s errands. Learn the small, useful things before the waygate opens onto wilder country.
Company you may keep
Woodland neighbors & familiar companions
Leave a little room in your satchel. The first path has plenty to teach you.
The road bends among mushrooms and trees. A raven has misplaced the makings of a very important picnic. Farther on, the wolves have plans of their own.
Company you may keep
Professor Crumb, ravens & wolves
A suspiciously shiny teaspoon is somebody’s treasure.
Snow gathers beneath the pines. A timber bridge crosses dark water, and grey-blue bristles move between the trunks. Quiet does not always mean peaceful.
Company you may keep
Ice Boars, Ice Trolls & Rimeback Yetis
Pause at the bridge. Look along the banks before you cross.
Small figures among the roots. Keep your wits as well as your wand about you: the woodland paths are shared with goblins, wolves, and creatures with very different ideas of hospitality.
Look down. Mushrooms, pine needles, dew and flowers belong to the witch’s working world. What looks like a small discovery may be the beginning of a spell.
A raccoon familiar takes an interest in the ingredients around a woodland cottage. Watch the little pauses, the searching, and the return to the witch: the road needn’t be a solitary one.
This six-second observation is taken from our September gameplay trailer. The familiar helps gather components and defends itself when attacked.
Observed 24 September 2026 · Real development gameplay · HUD hiddenRead the observation
The witch stands by a cottage while her raccoon familiar searches nearby and gathers ingredients. Woodland ambience and music accompany the scene; no speech.
A moth in the marginLift a wing ↗
You found the smallest resident of this page. A field guide is never quite finished; there is always something tucked between the leaves.
The next chapter is taking root
The wood will be waiting.
Witch Feywilds is growing for iPhone, iPad and Mac. Follow our field notes on YouTube while the next chapter takes shape.